Combat & Analysis
Section 11 — attack resolutionCombat Resolver
Full attack sequence from section 11: differential calculation, cyberwar factor additions, terrain and hexside shifts, sequence and airpower bonuses, concentric attack geometry — then cross-indexes the die roll against the CRT.
Odds Analyzer
Same math as the Combat Resolver, laid out as the exact outcome distribution across all six die rolls at once — expected step losses, odds of a favorable exchange, and optional elimination odds if you enter each side's current strength.
Momentum / Probing Chain Tracker
Tracks one unit's full run of attacks in a single Combat Phase — advance-after-combat, momentum attacks, and probing attacks draw from two separate one-use budgets, and the legal next move depends on how the chain got there.
Turn & Economy
Sections 4–7 — sequencing, cyberwar, victoryCyberwar Resolver
Runs the Mutual Cyberwar Phase turn by turn: dice-count decay from AC/1G eliminations, CWP awards, and the deferred, next-turn-only effect of a massive cyber attack.
Turn Sequencer & Victory Dashboard
The seven-phase turn as a live checklist, including the Turn 1 airpower exception and fight/move declarations, paired with a running tally of all ten Israeli victory conditions against the point thresholds.
Movement Cost Calculator
Build a move hex by hex on the real adjacency graph, so you can't accidentally skip a hex. Costs total from the Terrain Effects Chart, with the pass discount and Suez Canal crossing rule applied where hexes are confirmed.
Map
Sections 3, 9–10 — geography, ZOC, setupDigitized Map
The real 536-hex board, extracted directly from the vector source, with exact adjacency and zone-of-control highlighting. Terrain fill is a mix of confirmed data and a clearly-flagged, unverified algorithmic guess.
Setup Assistant
The full 34-unit AIC and 14-unit Israeli roster, walked step by step against section 3.0 — live stacking checks, the Chinese AC's fixed hex, and Israeli placements checked against occupied Palestinian hexes.
Raw dataset
The digitized map as plain JSON — real hex coordinates for all 536 hexes, confirmed terrain and country data, canal/pass hexes, and an unverified algorithmic terrain layer. Every tool above reads from this file.