The argument
Conflict is a crucible for perfecting the self. Kenshin does not treat war as a regrettable necessity or a market opportunity. They treat it as the condition under which a person becomes real. Their combat machines, the Walkers, are piloted by elite warriors called Kensai, and their technology prioritizes agility and precision over brute force because that is what the philosophy requires.
Salvage as a discipline
They do not run brute-force mining operations. They regard the ruins of the old world as a repository of lost knowledge, and they fund elite, often solo operatives to conduct high-risk salvage on derelict military sites and corporate black sites. They want quality rather than quantity: a single perfectly understood piece of archeotech is worth more than a mountain of scrap.
How they see you
Through a feudal code of honor, at least publicly. Corporate rivals are worthy opponents in a grand game. The Choir are dishonorable zealots. The Null Guard are cowards who abandoned the warrior's path. Mercenaries are ronin: tolerated, sometimes honored for skill, so long as they observe the unspoken codes.
The fracture inside
Purists against Pragmatists. The traditionalists hold the code as literal and binding. The Pragmatists are not above deniable assets and dishonorable tactics, and they win more often, which is exactly what makes the argument unresolvable.
Elite, expensive, and lethal in small numbers. Kenshin forces field fewer models with better profiles, and a well-played Kensai can decide a game alone.