The Books

18 titles

14 available now, the rest in production. Print editions ship direct from canvastemple.com and are also on Amazon. PDF editions are on WargameVault and DriveThruRPG. Every supplement needs a core rulebook.

Ask the Archivist

Not sure which book you want? The Archivist has read all of them and will tell you what is in any title, or what to buy for the game you have in mind. Bottom right, on every page.

Core rulebooks

Everything else in the line needs one of these. Start with the Introduction if you are new.

Faction sourcebooks

One power per book. Doctrine, history, organization, gear, mechanics, and miniatures profiles.

$19.95 · in stock
The Null Guard

They do not win battles. They unmake the reason to fight. The Null Guard emerged from the most terrifying lesson of the post-Cascade world: if the self is going to dissolve, get there first. Doctrine, the Ranks of Disappearance, and the Null-Cascade Threshold.

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$19.95 · in stock
The Choir of the Cascade

They do not recruit. They infect. The Choir of the Cascade believes the world did not end during the Feedback Cascade. It awakened. Where others hear madness in the Static, they hear a voice, and they are learning the words.

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$19.95 · in stock
Consolidated Axiom Dynamics

CAD does not believe you are broken. It believes you are inefficient. Broken things are discarded. Inefficient things are corrected. A corporation whose product is stability, governed by an expert system that treats every person as a quantifiable resource.

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$19.95 · in stock
Kenshin Industrial

Perfection is proven rather than inherited. Where other corporations see the Wake as a resource to exploit or a system to control, Kenshin Industrial sees a crucible. Clans, honor codes, Kensai pilots, and salvage as a discipline.

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$19.95 · in stock
The Helios Foundation

The Helios Foundation wants to help humanity become better. The distinction between that and control is comforting right up until you understand what pruning means. The Garden Doctrine, the Flesh Forges, and the Atriums where everyone is content.

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$19.95 · in stock
The Wayfinder's Charter

The megacorporations have the weapons. The cults have faith. The Wayfinders have something more valuable than either: the maps. Between the fortified arcologies lies a psychic minefield, and only one organization can read it.

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$19.95 · in stock
The Stillwater Compact

The machine screams. The earth breathes. Listen to the breathing. A decentralized union of communities who reject the dead tech of the arcologies, and whose Harmonized ground measurably lowers the local ASI.

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$19.95 · in stock
Sects of the Threshold

The battlefield has a new threat, and it does not wear a uniform. The great corporations control armies, arcologies, industries, and Clean Networks. The Sects control something harder to garrison: what people believe consciousness is.

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Setting books

Places and lineages in the Wake, with the rules that go with them.

Campaigns

Long-form play across both halves of the system.

Rules supplements

Alternate modes: solo play and competitive intrigue.

Fiction

Prose set in the same continuity. Three stories are free to read on this site.

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