The full Turn Sequence Outline as a live checklist for all three games — including the base game's permanent phase-order reversal if Operation Watch on the Rhine is launched at Turn 6, and Cobra's Turn 1/Turn 6 special rules.
Live checklists for every sudden-death and end-game condition across all three rulesets — Broad-Front Advance, the Turn 9 withdrawal requirement, and the Cobra four-condition Allied win check included.
Guided odds calculation and CRT resolution — terrain shifts, concentric attacks, West Wall and fortress conversions, Paris and Seine special cases, and the panzer variable-factor roll, all cited to their exact rule.
Walks the Mutual Airpower Phase turn by turn — weather check, French Air Doctrine Table cross-index, and the German strategic bombing roll — with a running session log.
The Allied heavy bomber support mechanic for both phase-order variants — move-fight's single roll versus fight-move's two-roll procedure — with the bonus or "fell short" penalty applied automatically.
A working replica of the printed French Morale Track with every 4.5 trigger as a one-click button, a full adjustment log, and live High/Average/Poor combat-shift status.
1936's die-roll regrouping system, plus editable reinforcement rosters and replacement pools for Cobra and the base game — including the Turn 7/9 Watch on the Rhine special bookkeeping.
A paintable hex grid with geometrically-derived adjacency, live ZOC projection, and an EZOC-aware supply-line search — seeded only with hex numbers the rulebook explicitly cites.
Models both Roer flood variants correctly — 1936's four-turn full flood versus the base game's single-turn effect that changes character depending on trigger timing — plus the Gap's permanent, inheritable trigger right.
Searchable order-of-battle reference across all three set-up sheets, with a confidence banner per tab — 1936 and Cobra are digitized at unit level, the base game's larger OB at reinforcement-group level pending fuller digitization.
Grid bounds, terrain-type schema, and the landmark/flood/gap hex numbers used across the map tools — every entry cited to its exact rule, nothing asserted beyond what the rulebook confirms.