German Attack §9.1
Roll one die per attacking U-Boat / Condor / Raider. All modifiers below are cumulative.
Escort / Air ASW §9.3–9.4
Roll once per Escort factor, then once per Air factor. Convoy markers count as a 1-factor Escort.
Hit Table § Tables
Roll here once for every Hit result from the ASW table.
End-of-Turn Rolls §12–13
Ace Determination (§12)
Convoy Bonus (§13)
Resolution Log this session
Every roll is recorded here so you can audit a whole area at a glance.
Quick Table Reference
German Attack Table (tonnage / ships)
| Roll | Standard | High (Newf/N.Atl) |
|---|
* Scatter if attacker is Aggressive · ** Scatter if Aggressive or Normal · 7 = C: eliminate one Convoy marker & +50,000/8 ships (once per turn).
ASW Table
| Roll | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|
Hit Table
| Roll | Result |
|---|
ATA Tracker & Order of Play §8–10
Set the current Allied Technological Advantage index; the correct Placement and Attack orders update automatically.
Allotment & Placement order (§8)
Attack & ASW order (§9)
Area Tonnage-Limit Calculator §9.1.2
Max tonnage sinkable in an area this turn = 100,000 + 10,000 per Escort and Air factor present. Convoy Tonnage ("C") is exempt.
Sequence of Play §5
The eight phases of every monthly turn. Highlighted steps are ATA-dependent — see the tracker above.
Event Deck 40 cards
Draw the top card each Event phase. Reshuffle every other turn (§2.1). Placement rows show Escorts (top) and Air Patrol (bottom).
Discard Pile 0
Cards drawn this cycle, most recent first.
Full Card Index reference
| # | ATA | Event | Afr | BB | East | Ice | Mid | N.Atl | Newf |
|---|
Each card row pair — gold = Escort placement, blue = Air Patrol placement. U-Boat production symbols are printed on the physical cards (not shown here).
Campaign Tally Sheet §14
Enter results each month. Totals, averages and victory checks update live.
| Month | Tonnage Sunk | Ships Sunk | U-Boats Operational | U-Boats Sunk | Convoy Markers* |
|---|
*Convoy markers on the board at the end of that turn — used for the victory-tonnage threshold and the auto-loss check (4 markers = Allies win).
Victory Check §4
This is an unofficial player aid. Rules text summarised from the rulebook for reference; the printed rules are authoritative. Data saved locally in your browser.