Browser tools for the base game and the expansion set. Each one is a single page that works offline. Nothing here replaces the rulebook, and every panel cites the rule it came from so you can check it.

01 Board Reference Every sea area, port, and base on both maps: victory point values, who holds what at the start, and how far a ship gets from anywhere. 02 Counter Browser The whole counter mix with printed factors, bonuses, airstrike symbols, and a key to the arrival codes the rulebook leaves out. 03 Order of Appearance The Turn Record chart turn by turn, the opening rosters spelled out, and a queue for units due back from the dead. 04 Setup Assistant Section 4.0 in order, with every at-start counter listed by the port or holding box it belongs in. 05 Movement & Speed Rolls What a move really costs once chokepoints are counted, and what happens when the speed roll fails. 06 Combat Round Resolver Air or surface, who may shoot at what, the shooting, and what the damage leaves a ship able to do. 07 ASW & Submarines Count the hunters, apply the losses in the right order, then let the survivors go after the convoys. 08 Retreat & Pursuit Group speeds decide everything. Set the groups, set the chasers, and see who is fast enough. 09 Victory Points & Control Place the flags, let the two tracks sort themselves out, and keep the running score across all ten turns. 10 Repair & Overhaul Every port's capacity, the Pearl Harbor ramp, and a place to split the points among the ships waiting. 11 Japanese Entry The turn Japan comes in, in order, rewritten as you switch the optional rules that change it. 12 French & Italian Fleets Two navies that change sides. Every table with its modifiers worked out, and what each result rules out later.

Expansion set

13 ASW Advantage Decks The four submarine-warfare decks, the shifting Atlantic advantage, and the Pacific penalties that lift as each side solves its problem. 14 Turkish Entry & the Black Sea The Black Sea theatre and the secret bid that decides whether Turkey enters the war, with the modifiers worked out for you. 15 Plan Orange 1931 & 1938 Sean Chick's two pre-war Pacific scenarios: setup, full order of battle, and the war-declaration, planning, and commitment tables. 16 Expansion Counter Browser The optional ships of rule 46: never built, treaty-scrapped, or too late. Every class with its factors, ships, and turn of arrival.